﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace EngineOfEvermore.Editor.AnimationEditor.View
{
    interface IViewConfig
    {
        String ViewLayoutPath { get; }
        Point ViewFormPosition { get; set; }
        Size  ViewFormSize { get; set; }
        bool ViewIsMaximized { get; set; }
        void Save();
    }
}
